Welcome internet traveler!

Have you ever struggled to update a website? Does your own website currently reflect what you’ve been up to? If you’re anything like me it’s probably a few years behind.

That’s what this page is about: it’s a quick update on things I’ve found interesting over the past year, and how my PhD research is evolving.

Past, Present, Future
Curious about my curiosity? From AI to Architecture and from Video Games to Spatial Cognition, scroll down to learn about what’s been capturing my focus.




Cognitive Maps and Spatial Cognition

Over the past few months I’ve been thinking about cognitive maps and spatial cognition, terms largely associated with cognitive psychology and neuroscience. You might have heard about the study where researchers found changes in the brains of London taxi drivers, after spending years memorizing a mental maps of London’s busy? That’s the kind of research frequently done by cognitive psychologists. But spatial knowledge is relevant to other fields too, like urban planning, architecture and game design to name a few. My latest research focus is on trying to build cognitive maps of real world places prior to going there, through virtual architectural replicas in video game-like interfaces. Imagine you and I spent a couple hours a week exploring an open world video game recreation of Paris or Tokyo. Upon first arriving in the city, I’m curious how well we would be able to navigate the city. Better than had we spent the same amount of time strictly looking at maps or Google 360 street view? I’m also specifically interested in first-person vs third-person camera views, and how different vantage points effect the formation and retrieval of these cognitive maps.

My main research question is this: How do different camera perspectives in virtual replicas of real-world spaces influence the formation of cognitive maps and subsequently affect real-world spatial agency and navigation in said spaces?

This is the focus of my practice-based PhD research, and what I’ll be working on over the coming years. If anyone would like to talk about this stuff or even to collaborate, I’d love to hear from you.

Academic Tutorials

I’ve had the opportunity to start GA/TA’ing classes recently, and it’s been so interesting to see the other side of the teacher / student relationship. I’ve been making some academic workflow tutorials outside class hours, to help new students learn the ropes. More efficient literature searches, citation management and bibliography creation will give students more to actually engage with the sources and ideas they’re curious about!

Multiplayer / Multi-user Research Interest

I originally entered my PhD program hoping to explore social interaction in online multi-player games. I noticed my parents were on ‘flat’ social media and email, but didn’t engage with any 3D media. I had met so many interesting people while exploring virtual worlds, I wanted these experiences to be more accessible to a broader demographic. Recently I’ve shifted away from multiplayer and towards virtual architectural replicas and cognitive maps. Part of this shift is from a full semester prototyping multiplayer experiences and learning how much specialized knowledge it requires. From compiling the Unreal Engine from source source to be able to build dedicated servers (C++ in Visual studio), to learning how network designers optimize code, it was a humbling experience to say the least. Below is a one page slide from March 2023.

Demonstration of live character mesh switching

Lyra Template Prototyping

Lyra is one of the Unreal Engine’s most advanced starting points for developing a shooter game. It’s interesting that the default functionality and animations were all featuring weapons. As someone without a whole lot of game dev experience, it took weeks of work just to remove the weapons, let alone bring in new character meshes and figure out how to build a dedicated server. In the clip to the left there are still some weapons present you can see towards the end of the video. I spent countless hours asking help from talented people on YouTube and a Lyra Developer’s Discord, and developed much respect for people beyond abilities. The video to the left is a proof of concept, with AI characters controlling all but my own. This is what my classmates in the slide image above are looking at and controlling, and the proof of concept has 4 of us running around the same world!.

Digital Group Exhibition: There is No Centre

My friend good friend and colleague Katie Micak curated a show featuring an interactive version of my VR cat sculpture. And it was SO FUN!! She had me make all these skins for the 3D models, and you could click on a box as cats popped out and piled up.

AI Generated Art

OK here’s a controversial one. Some people find this fascinating. Others see it as a threat to ‘real’ artists, extracting, stealing, cloning their content. Either way I’m just astonished at the images Midjourney (one of the leading AI image generators) returns from my text prompts. I got lost in it for a while in the Summer of 2023, generating thousands of images.

Prompts like:
/imagine: Taylor Swift as a toy figurine riding a motorcycle, product shot, high res render (see the output of the prompt on right). >>>>>

Keep in mind I may have generated hundreds of images for each text prompt to before selecting one I really liked. So the eye / taste of the selection matters.

All images below are AI generated, using similar type prompts:
imagine/ toys, pop art, sculpture, contemporary sculpture, DJ booth, owl, etc.